This is a public TODO List of things im planning to do, feel free to suggest stuff to me on Discord (@DanyGames2014)

High Priority

  • Adding a Block
  • Adding Features + FeatureAPI (I need to find a way to do this without paulevs skinning me alive for my war crimes of worldgen code)
  • Getting Started (Need to talk with calm about a template mod to make it slightly easier)
  • Fabric Loader
  • Adding a Keybind (Should this have a docs page even?)
  • Custom Item Tooltips (No idea where to put this, maybe create an Item directory so it would be Item/Custom Tooltips as a sort of mini tutorial)
  • Adding Recipes
  • Finish Code Driven Recipes

Medium Priority

  • Adding Achievements
  • Block/Item Tags (This is mostly just json arrays, not sure where to put this)
  • Custom Block Entity
  • Custom Entity (Still have to learn this properly, also entity models are pain)
  • Networking/Packets

Low Priority

  • Custom Dimensions (Still have to learn this)
  • Bonemeal API
  • DataFixer
  • Custom Sounds/Loading Custom Sounds
  • Colorizers
  • Custom Screens/ScreenHandlers

Eventually / Not sure if someone will find this useful

  • GlassConfigAPI (Calm already has a good wiki, maybe i just point to that)
  • Mixins (Basic things like Inject, Redirect (WrapOperation would be better), Override) (Not sure I could explain this better than the official resources, maybe i just point to them)
  • Updating project dependencies (biny, StAPI, HMI, GCAPI etc.) (This is mostly just changing numbers)
  • Advanced Block Models (Mostly just point to Blockbench, noone sane enoguh does them manually)
  • NBT (What would i explain here)